WELCOME TO THE VOLUME

Volume is a stealth game about being heard.

Locksley does not kill. That would be far too easy. Instead, he commits his crimes through stealth. He sneaks, he distracts, he avoids. He is never seen, and seldom heard. As he grows in popularity and notoriety, so will his inventory. Blackjacks, bugles, thunderclaps and veils are just some of the tools at Locksley's disposal.

The game will be released with a hundred challenging and exciting environments, but that is only the beginning. Every area of the game can be remixed, added to and expanded upon. The community are free to take the game in any direction they want, even releasing their own takes on the core levels. This is a game which will evolve, warp and grow as players make their mark on Locksley's legend.

Volume is a near future retelling of the Robin Hood legend, starring Danny Wallace and Charlie McDonnell. It will likely be a pretty good game.

PRESS CONTACT

If you're press, and you want to talk to us about our game, first, thanks, that's awesome. Second, the best place to catch us is mike@mikebithellgames.com.

MAILING LIST

If you'd like to be informed of big news with this, and our future games, this is the button for you. We promise to only email you about big events (cast announcements, open playtesting, release) no more than once every few months. We will never share your details with anyone.

SCREENSHOTS

(All images are available in high res, click for larger versions)

CONCEPT ART

TEAM

Volume is being made by a heroic band of indie developers, artists, composers and actors.

MIKE BITHELL CODE / DESIGN / WRITING / BOSS MAN
Award winning creator of the surprisingly successful rectangle friendship sim 'Thomas Was Alone'. He has since quit his dayjob, and begun making a game about a clever man in a small room. Follow him on twitter.

DAVID HOUSDEN MUSIC
A recent graduate who has had a ridiculous amount of success with his first soundtrack, that of 'Thomas Was Alone'. He now has a studio, which is where he's currently writing the score for Volume. Follow him on twitter.

CHRIS RANDLE SOUND DESIGN
If it pings, smacks, hits or echos, Chris put it in the game. A very cool chap. Follow him on twitter.

DAZ WATFORD CONCEPT ART
Industry veteran and all round drawer of cool things. If it exists in the game, it existed in his sketchbook first. Follow him on twitter.

A. J. HATELEY COVER ART
An illustrator with an awesome, iconic style, she created the cover art you can see in the concept art section. Always judge a book by its cover. Buy her T-Shirts

CHARLIE MCDONNELL LOCKSLEY
A painfully charming and awesome vlogger and film maker, Charlie is bringing our main character, Locksley to life. A cool chap we're excited to be collaborating with. Follow him on twitter.

DANNY WALLACE AI
Bafta Award winning star of Thomas Was Alone, Danny returns to play this game's AI, a weapon specialist who just wants to help. Follow him on twitter.

KRIS HAMMES CHARACTER ART
Another guy who's been bringing his art to games for many years. He currently alternates his time between Volume and Simon Roth's Maia Follow him on twitter.

ARON DURKIN ANIMATION
He's a great photographer, but an excellent animator, and he's done great work bringing Locksley to life Follow him on twitter.

WAYNE PETERS ENVIRONMENT ART
A man who's been creating games since before you started playing them. The man who breaths life into the Volume. Follow him on twitter.

NIC TRINGALI ADDITIONAL ENVIRONMENT ART
Our token American, helping Wayne to create our world. Follow him on twitter.

JON DAOU ADDITIONAL VOICES
He did such a good job voicing the placeholder enemies, we brought him back for the real thing. He sees you. Follow him on twitter.

KATHRYN MACCOLL ADDITIONAL VOICES
The woman of a hundred voices, she's done some cool work on Volume, voicing the female playable character, the announcer on our Gisborne trailer, and the Captain of Gisborne's guard. Follow her on twitter.

JIM STERLING TUCK
Critic, chungus and all round man who plays videogames on the internet, Jim voices our take on Friar Tuck Follow him on twitter.

MATTIE BRICE SCRIPT CONSULTANT
An additional American, brought in to fix Mike's silliest story mistakes. Follow her on twitter.

AGENCY DESIGN CONSULTANCY
Leigh Alexander and Ste Curran have done great work analysing and supporting the design of the game. They make us look good. Visit their site.

DANNY GOODAYLE ADDITIONAL CODE
A very awesome indie dev helping out with some of the jobs Mike doesn't want to do. Follow him on twitter.